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From non-player characters to othered participants: Chinese women's gaming experience in the ‘free’ digital market


Journal article


Tingting Liu, Zishan Lai
Information, Communication & Society, vol. 25(3), 2022, pp. 376-394

DOI: 10.1080/1369118X.2020.1791217

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APA   Click to copy
Liu, T., & Lai, Z. (2022). From non-player characters to othered participants: Chinese women's gaming experience in the ‘free’ digital market. Information, Communication &Amp; Society, 25(3), 376–394. https://doi.org/10.1080/1369118X.2020.1791217


Chicago/Turabian   Click to copy
Liu, Tingting, and Zishan Lai. “From Non-Player Characters to Othered Participants: Chinese Women's Gaming Experience in the ‘Free’ Digital Market.” Information, Communication & Society 25, no. 3 (2022): 376–394.


MLA   Click to copy
Liu, Tingting, and Zishan Lai. “From Non-Player Characters to Othered Participants: Chinese Women's Gaming Experience in the ‘Free’ Digital Market.” Information, Communication &Amp; Society, vol. 25, no. 3, 2022, pp. 376–94, doi:10.1080/1369118X.2020.1791217 .


BibTeX   Click to copy

@article{tingting2022a,
  title = {From non-player characters to othered participants: Chinese women's gaming experience in the ‘free’ digital market},
  year = {2022},
  issue = {3},
  journal = {Information, Communication & Society},
  pages = {376-394},
  volume = {25},
  doi = {10.1080/1369118X.2020.1791217 },
  author = {Liu, Tingting and Lai, Zishan}
}



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