Journal article
Journal of Consumer Culture, OnlineFirst, 2026, p. 23
Ph.D
laizishan1[at]gmail[dot]com
Department of Communications and New Media
National University of Singapore
laizishan1[at]gmail[dot]com
Department of Communications and New Media
National University of Singapore
APA
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Ge, L., Hu, T., & Lai, Z. (2026). Materializing the virtual? Post-digital intimacy and women players of otome video games in China. Journal of Consumer Culture, OnlineFirst, 23. https://doi.org/10.1177/14695405261484127
Chicago/Turabian
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Ge, Liang, Tingting Hu, and Zishan Lai. “Materializing the Virtual? Post-Digital Intimacy and Women Players of Otome Video Games in China.” Journal of Consumer Culture OnlineFirst (2026): 23.
MLA
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Ge, Liang, et al. “Materializing the Virtual? Post-Digital Intimacy and Women Players of Otome Video Games in China.” Journal of Consumer Culture, vol. OnlineFirst, 2026, p. 23, doi:10.1177/14695405261484127.
BibTeX Click to copy
@article{liang2026a,
title = {Materializing the virtual? Post-digital intimacy and women players of otome video games in China},
year = {2026},
journal = {Journal of Consumer Culture},
pages = {23},
volume = {OnlineFirst},
doi = {10.1177/14695405261484127},
author = {Ge, Liang and Hu, Tingting and Lai, Zishan}
}