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Materializing the virtual? Post-digital intimacy and women players of otome video games in China


Journal article


Liang Ge, Tingting Hu, Zishan Lai
Journal of Consumer Culture, OnlineFirst, 2026, p. 23


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APA   Click to copy
Ge, L., Hu, T., & Lai, Z. (2026). Materializing the virtual? Post-digital intimacy and women players of otome video games in China. Journal of Consumer Culture, OnlineFirst, 23. https://doi.org/10.1177/14695405261484127


Chicago/Turabian   Click to copy
Ge, Liang, Tingting Hu, and Zishan Lai. “Materializing the Virtual? Post-Digital Intimacy and Women Players of Otome Video Games in China.” Journal of Consumer Culture OnlineFirst (2026): 23.


MLA   Click to copy
Ge, Liang, et al. “Materializing the Virtual? Post-Digital Intimacy and Women Players of Otome Video Games in China.” Journal of Consumer Culture, vol. OnlineFirst, 2026, p. 23, doi:10.1177/14695405261484127.


BibTeX   Click to copy

@article{liang2026a,
  title = {Materializing the virtual? Post-digital intimacy and women players of otome video games in China},
  year = {2026},
  journal = {Journal of Consumer Culture},
  pages = {23},
  volume = {OnlineFirst},
  doi = {10.1177/14695405261484127},
  author = {Ge, Liang and Hu, Tingting and Lai, Zishan}
}



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